Uncertainty in the "Law of Virtual Worlds"?:
Today's Washington Post has a front-page article by Alan Sipress arguing that the legal rights held by users of online games are very uncertain right now. Is it just me, or is this uncertainty, um, virtual? As best I can tell, the law here is actually quite clear: property rights are set by the user's contract with the game. The article mentions an apparent conflict with a single court decision somewhere in China. The conflict is unclear to me, however, and differences between Chinese law and U.S. law presumably are very common. What am I missing?